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Sprint 2 (Weeks 3–4): Determinism, STT Control, and State Introduction
May 12, 2026
by
Kevsta4Thumbs
This sprint was dedicated to restoring determinism. On the TTS side, WAV decoding was validated and voice selection restricted to known‑good IDs to prevent zero‑length audio. On the STT side, long...
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Sprint 1 (Weeks 1–2): Speech Pipeline Proof‑of‑Concept and Concurrency Failure
May 12, 2026
by
Kevsta4Thumbs
The initial sprint focused on validating whether a full real‑time speech pipeline could operate inside Unity. Whisper STT, a local LLM, and TTS were integrated end‑to‑end. From a purely function...
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Week 1- Tech Discussion
May 12, 2026
by
Kevsta4Thumbs
Core Speech Pipeline Integration The initial technical focus was establishing a complete speech pipeline inside Unity. I integrated Whisper for speech‑to‑text, a local language model for dialogue...
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